Entries tagged with 'XNA'
Windows Phone 7 and XNA
XNA: Course basics of programming in XNA!
XNA: What's on the horizon?
New year
XNA: Detection of steep slopes on the site
In many applications, where there is the problem of generating terrain, there is a problem detection, for example the character you create, could not go on too steep slopes. Methods to solve this problem a few, I'll try to present here a simple and effective and, above all, a fairly universal method that small projects should be fully checked.
XNA: Beware of the 64 bits!
XNA: Black / white meshes with Skinned Model Processor?
It turns out that the use of skinned model processor created in samplu Microsoft, it might be some problems. What? Depending on your graphics card meshes that have no texture (such as the color and hyperlinked to the model in the 3D graphics) are rendered in black or white. Although in the case of BasicEffecta everything displays correctly.
10 examples of interesting projects in XNA
The dynamically developing XNA, has a really niezłymi productions. To think that Microsoft's future solutions will increase the importance and value of this, though the framework, talking about Project Nathal ( Video ) or Surface ( Video of XNA application example ). This perspective makes it fitting to look positively at the future of this product.
XNA: The basic physics of JigLibX
XNA itself, does not offer classes to help us in the calculation of physics. Although it is possible to detect the same collision, but that is how objects behave when it is detected, depends only on code written by us. Unless we use ready-made libraries for the servants. I took the most popular wallpaper XNA'ową OpenSource library - JigLibX .






















































Rendez-vous with Microsoft
Some time ago, at the request of the people of Microsoft, sat down to write articles. I am pleased that we managed to finalize the development of a series of texts that will serve as an introduction, to create games using Microsoft XNA.
People who are interested in the next articles, I can not promise a specific date of publication, due to the large backlog of duties, but I encourage you to visit the center and the joint development of the Polish scene XNA.