Entries tagged with 'XNA'

February 27th, 2011

Rendez-vous with Microsoft

Some time ago, at the request of the people of Microsoft, sat down to write articles. I am pleased that we managed to finalize the development of a series of texts that will serve as an introduction, to create games using Microsoft XNA.

People who are interested in the next articles, I can not promise a specific date of publication, due to the large backlog of duties, but I encourage you to visit the center and the joint development of the Polish scene XNA.

March 20th, 2010

Windows Phone 7 and XNA

Recently quite a loud buzz about the new platform for XNA - Windows Phone 7 Microsoft has already released the relevant tools to emulate both the same hardware platform for the PC as well as create on her application.

March 7th, 2010

XNA: Course basics of programming in XNA!

During the study, there comes a moment when you should choose a thesis topic. In my case fell on the XNA technology.

February 21st, 2010

XNA: What's on the horizon?

It would seem that last about XNA, slightly faded and there are any critical information related to this framework. If, however, to summarize what is already known about this, which appears in connection with future versions, uzbierałoby to this quite a bit.

January 13th, 2010

New year

This post will not move too much programming topics, but those times will come again. The new year also visited in my life and confess frankly, surprised me very positively.

November 23rd, 2009

XNA: Detection of steep slopes on the site

xna-zbocza-terenu In many applications, where there is the problem of generating terrain, there is a problem detection, for example the character you create, could not go on too steep slopes. Methods to solve this problem a few, I'll try to present here a simple and effective and, above all, a fairly universal method that small projects should be fully checked.

October 25th, 2009

XNA: Beware of the 64 bits!

strzez-sie-x64 Actually, the title of entry, can be regarded as a summary of it. It all started with Windows and 64bitowego build the project ...

October 3rd, 2009

XNA: Black / white meshes with Skinned Model Processor?

skinned-model-processor It turns out that the use of skinned model processor created in samplu Microsoft, it might be some problems. What? Depending on your graphics card meshes that have no texture (such as the color and hyperlinked to the model in the 3D graphics) are rendered in black or white. Although in the case of BasicEffecta everything displays correctly.

September 25th, 2009

10 examples of interesting projects in XNA

xna-top10 The dynamically developing XNA, has a really niezłymi productions. To think that Microsoft's future solutions will increase the importance and value of this, though the framework, talking about Project Nathal ( Video ) or Surface ( Video of XNA application example ). This perspective makes it fitting to look positively at the future of this product.

September 12th, 2009

XNA: The basic physics of JigLibX

podstawy-jiglibx XNA itself, does not offer classes to help us in the calculation of physics. Although it is possible to detect the same collision, but that is how objects behave when it is detected, depends only on code written by us. Unless we use ready-made libraries for the servants. I took the most popular wallpaper XNA'ową OpenSource library - JigLibX .